Every mission in Marvel’s Spider-Man 2
Have you just started Marvel’s Spider-Man 2 and want to know how many missions there are, what they unlock, and how long the game’s story as well as all side content takes to complete? Well, I’ve put together a guide detailing all of that, which you can find below.
Quick summary: There’s a total of 33 main missions in Marvel’s Spider-Man 2, which all must be completed in the order they’re unlocked. None of the missions can be skipped, but you’re completely free to run around New York and complete any unlocked side activities in between most of them.
Marvel’s Spider-Man 2 Complete Mission List
The missions, the order you’ll complete them, and what they unlock are:
1. Surface Tension
Surface Tension is the first mission in Marvel’s Spider-Man 2, and it sees Peter and Miles attempt to face-off against Sand Man as he takes over New York.
Unlocks: The ‘You’re Gonna Need Help’ trophy
Reward: 1,900 XP
2. One Thing At A Time
Help the citizens of New York amidst the aftermath of Sandman’s attack on the city, and unlock one of the game’s first collectables.
Unlocks: Marko’s Memories collectables and FNSM app requests
Rewards: 700 XP
3. Show Me New York
With Peter out of a job, it’s time to help him earn some money by learning how to snap photos of New York life for Robbie Robertson, the Editor of the Daily Bugle.
Unlocks: Photo Ops side activity and free-roam
Rewards: 150 XP
4. Suit Is Sandy
With Peter’s suit filled with sand after his confrontation with Sandman, it’s time to find and grab a spare suit he’s hidden in the city and learn how to craft new alternative suits.
Unlocks: The ‘Stylish’ trophy and alternative suits
Rewards: 0 XP
5. Roll Like We Used To
It’s time to head back to Queens to meet MJ at Aunt May’s home, where plenty of old memories resurface.
Unlocks: Nothing
Rewards: 2,000 XP
6. Not On My Watch
A prisoner transfer is underway at the Raft, and Peter’s asked Miles for some back-up, handy when things quickly go wrong.
Unlocks: Abilities for the Spider-Men
Rewards: 2,000 XP
7. Amends
Uncle Aaron Davis has returned and wants to speak with Miles as he attempts to make amends after giving up life as the Prowler.
Unlocks: Prowler Staches side activity
Rewards: 300 XP
8. Healing The World
After their brief reunion, Harry’s called Peter to the Emily-May Foundation for a tour, a chance to help the foundation with research, and to help him decide on his career.
Unlocks: EMF Experiments side activity
Rewards: 2,000 XP
9. Bad Guys On The Block
Peter begins an investigation into Kraven The Hunter and his faction of goons, a quest that takes over across the city and into several enemy bases.
Unlocks: Hunter Blinds and Bases side activities
Rewards: 2,000 XP
10. Make Your Own Choices
Miles is asked by Peter to track down Black Cat and help her escape from New York, all with the help of a magical artefact.
Unlocks: Nothing
Rewards: 2,000 XP
11. Master Illusionist
Miles heads to the Coney Island funfair to investigate and attempt a Mysterium, escape rooms designed and run by Quentin Beck aka Mysterio.
Unlocks: Mysteriums side activity
Rewards: 2,000 XP
12. A Second Chance
Enjoy the Coney Island funfair as Peter with MJ and Harry, until Kraven The Hunter’s goons show up and ruin the moment! Luckily for you, help is at hand, and it’s not Miles…
Unlocks: Nothing
Rewards: 2,000 XP
13. Science Buddy
Visit Harry at the Emily May Foundation to recount the events at the funfair.
Unlocks: Nothing
Rewards: 300 XP
14. Spider-Spy
Investigate one of the many strange signals that have mysteriously appeared all over New York.
Unlocks: Spider-Bot collectables
Rewards: 150 XP
15. Hunt To Live, Live To Hunt
With some unexpected help from an ally, rescue former villain Tombstone from Kraven The Hunter’s goons.
Unlocks: Nothing
Rewards: 2,000 XP
16. Funky
As Miles, help stop a robbery at Harlem’s Culture Museum.
Unlocks: Cultural Museum side missions
Rewards: 2,000 XP
17. Good Men
As Peter and Miles rush to an abandoned zoo where Dr Connors is held by Kraven’s goons, MJ single handedly attempts to save him. Can she do it?
Unlocks: The ‘A New Suit’ trophy
Rewards: 2,000 XP
18. The Flames Have Been Lit
Peter breaks into Kraven’s base to try and find the serum that can cure Dr Connors, but can he do it without being spotted?
Unlocks: Nothing
Rewards: 2,250 XP
19. Stay Positive
Peter and Harry meet at the Emily-May Foundation to try and create a new serum to cure Dr Connors, but things don’t go as planned!
Unlocks: Nothing
Rewards: 2,250 XP
20. Wings Of My Own
Miles investigates a hunter drone that’s gone haywire, uncovering a plot to kill various civilians throughout the city.
Unlocks: Unidentified Targets side activity
Rewards: 900 XP
21. New Threads
It’s a race against time as Peter and Miles chase The Lizard across the city in an attempt to cure him, all while Kraven’s hunters try to capture him.
Unlocks: Nothing
Rewards: 2,250 XP
22. It Chose You
Peter continues his search for The Lizard to cure and save Dr Connors and find a way to assist a dying Harry.
Unlocks: The ‘Medicine’ trophy
Rewards: 2,250 XP
23. Wake Up
Miles and MJ come face-to-face with the dark side of the symbiote as Peter takes a turn for the worse.
Unlocks: Nothing
Rewards: 2,250 XP
24. I’m The Hero Here
Tensions reach critical levels between Peter, MJ, and Harry over the symbiote and its effect on Peter.
Unlocks: Nothing
Rewards: 350 XP
25. No Escape
Peter rushes to find and save Miles as the latter is forced to fight in Kraven’s arena, face his past, and confront an old enemy.
Unlocks: The ‘Another Way’ trophy
Rewards: 2,250 XP
26. Anything Can Be Broken
Peter finally confronts Kraven in an attempt to save Miles, but how will the symbiote’s influence on him impact his decisions?
Unlocks: The ‘The Great Hunt’ trophy
Rewards: 2,250 XP
27. Don’t Be Scared
As Peter attempts to destroy the symbiote, an unexpected series of events leads to the creation of one of Spider-Man’s most fearsome enemies.
Unlocks: The ‘Leave Us Alone’ trophy
Rewards: 2,250 XP
28. Trouble With Harry
Miles and Peter reunite as Venom begins his plot to take over New York City by infecting civilians with the symbiote.
Unlocks: Symbiote Nests side activity
Rewards: 2,500 XP
29. This Isn’t You
Peter and MJ are forced to confront the failures of their relationship in an unusual way when MJ is attacked by Venom at Peter’s home.
Unlocks: The ‘I Quit’ trophy
Rewards: 2,500 XP
30. Set Things Right
With the symbiote infestation at its worse, Peter and Miles attempt to save countless civilians and are given help by an unlikely ally who may just give them a solution to their Venom problem.
Unlocks: Nothing
Rewards: 2,500 XP
31. It’s All Connected
Peter confronts Venom as he attempts to bring together some of the meteorite fragments.
Unlocks: Nothing
Rewards: 500 XP
32. Finally Free
Peter and Miles attempt to track down the final meteorite fragment in a rush against time. Can they do it before it falls into Venom’s hands?
Unlocks: Nothing
Rewards: 3,000 XP
33. Together
Peter, Miles, and MJ form a plan to stop Venom and save the city from destruction at seemingly high stakes.
Unlocks: The ‘Heal The World’ trophy
Rewards: 3,000 XP
How Long Does It Take To Complete Everything?
Most players have claimed to have completed the main story of Spider-Man 2 within 15 hours by beelining it, while completing all side activities and earning the platinum takes upwards of 25 hours.
According to my PlayStation 5, it took me around 30 hours to complete the main game, all side activities, and unlock the game’s platinum trophy. The time it’ll take you to complete everything will vary depending on how many trophies you’re able to unlock while playing.
Here’s some tips on how to speed up trophy unlocks:
- Make sure to use Peter’s Spider-Arm abilities as much as you can while fighting, as you need to defeat 100 enemies with them to get the ‘Armed And Dangerous’ trophy. This can be difficult if you’ve cleared all story missions and combat-based side activities, since you’ll need to rely on random crimes like I did.
- Try to use Miles’ Evolved Venom abilities as much as you can, as you need to defeat 100 enemies with them for the ‘Evolved’ trophy. Thankfully, Miles still has a few combat side activities – Mysteriums and the Cultural Museum missions – to use them on.
- Once unlocked, use Peter’s Symbiote abilities as often as possible WHILE using Symbiote Surge, as you need to use them 25 times during Symbiote Surge for the ‘Surge’ trophy. Again, this can be difficult if you’ve cleared all story missions and side activities!
- When playing through the main story, use Web Lines for stealth as much as possible. You’ll need to take down 25 enemies using them for the ‘Slack Line‘ trophy.
- Once unlocked, make sure to use Miles’ Reverse Flux to pull-in six or more enemies simultaneously for the ‘Overdrive’ trophy. This should be easy to unlock, and I nabbed this trophy immediately after unlocking the ability.
Marvel’s Spider-Man 2 Missions: Your Questions Answered
How many Marvel’s Spider-Man 2 missions are there?
There’s a total of 33 main Spider-Man 2 missions, along with dozens of additional side missions.
How long is Spider-Man 2’s main story?
The main story in Marvel’s Spider-Man 2 will take you around 15 hours to complete, depending on your skill. It’s not long, but it’s a great ride.
That’s it! I hope you enjoyed Marvel’s Spider-Man 2 as much as I did and now have a rough idea of how long the game is.