Star Wars Jedi: Survivor Director Details New Gameplay Mechanics

Star Wars Jedi: Survival Combat Traversal

Star Wars Jedi: Survivor director Stig Asmussen has shared information on some of the new mechanics appearing in the upcoming game.

The game takes place five years after Star Wars Jedi: Fallen Order, and Cal Kestis has seemingly picked up some new abilities as he continues his fight against the Empire.

Speaking with Game Informer, Asmussen confirmed that Cal can utilise five “fully realised” fighting stances which are advantageous against certain enemies, with players having to “break down the enemies and figure out what the best weapon choice is.”

The three stances confirmed so far include a dual-blade lightsaber, the ability to wield a blaster and lightsaber simultaneously, and a heavy stance with a “more confident” Kylo Ren-inspired crossguard lightsaber.

“It’s five years since the first game, and the dark times are still in full swing,” Asmussen said. “He’s an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal’s finding he’s going to do whatever it takes.”

The game also includes a new buddy AI system, with new mercenary character Bode Akuna helping Cal in combat and traversal.

Asmussen elaborated: “He and Cal form a special bond. It’s almost like they’re brothers. And they’re not exactly the same, but they really do complement each other.”

Speaking of traversal, the Game Informer interview confirmed that the sequel will offer more flexibility in traversal, as Cal can now tame and ride mounts and use an ascension cable for climbing and crossing gaps.

“It’s much of a wider Metroidvania approach,” Asmussen said. “Cal can cross huge gaps by chaining several types of skills together. But it’s also about how we approach these mounts and how they’re used to negotiate and dominate the world.”

Star Wars Jedi: Survivor will launch on March 17th, 2023, for PC, PlayStation 5, and Xbox Series consoles.

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