Finally got around to playing a ton of demos that I had downloaded for my Xbox 360, one of which was Eternal Sonanta. Here are my impressions from the demo – remember these are only opinions and may not reflect upon the full version of the game since I haven’t played it.
The first thing to note is that Eternal Sonata reminds me of Final Fantasy VII where the camera angle is restricted to what you see, and you move around the environment already there. It is quite annoying that a custom camera can’t be used with the right analog stick, since sometimes you just want to see where to go.
The same applies to battles. The battle system is a mixture of turn based and real time. You have a turn where you have a countdown timer to do whatever you want. After this, it is the next character’s turn. The problem is you must move around the “battle arena” and almost find the enemy before you can hit him – and this takes up time. If you could freely look around then at least you know in which direction to run in!
On the brighter note, the artwork is bright! It’s extremely colourful and crisp clear, looking very nice indeed! There didn’t seem to be much voice acting except when you finish a battle which seemed a shame. Something of this calibre with the artwork would have greatly benefitted with some solid voice work behind it.
Not much story is revealed in the demo, but it seems like a solid RPG. Back to camera angles, you can zoom out using the Left Trigger, but I’d much rather just view around freestyle…